Game Developer · Web Designer · Computer Science Student
I’m a computer science student specializing in game development and web design. I create interactive games, modern websites, and digital experiences that blend creativity with clean, functional code.
Building interactive games and digital experiences that blend creativity, technology, and storytelling.
~ Moon
First impressions aren’t optional. They’re designed.
~ Moon
Expert Designer
Munendra Choudhary,
Your Developer & Designer
Brief initial presentation of myself and my previous experiences.

Available for internships & work

Available for internships & work

Available for internships & work
I’m a Computer Science student at Northern Arizona University with a strong focus on game development, web technologies, and interactive design. I work with engines like Godot, Unity, and Unreal Engine, alongside modern web tools, to create experiences that feel smooth, intuitive, and engaging.
Beyond development, I bring leadership and collaboration experience from student organizations, tech roles, and creative projects—allowing me to communicate clearly, work fast, and ship polished results
Game Development
Web Design
UI/UX
Godot
Unity
Unreal Engine
JavaScript
Python
C#
C++
Blender
Adobe Creative Cloud
MS Office
ITS BPAA Developer
Northern Arizona University
2024 — 2025
ITS BPAA Developer
Northern Arizona University
2024 — 2025
ITS BPAA Developer
Northern Arizona University
2024 — 2025
Entrepreneur & Founder
The Moon Store
2024 — Present
Entrepreneur & Founder
The Moon Store
2024 — Present
Entrepreneur & Founder
The Moon Store
2024 — Present
Game Developer
Unity Game Jam
ASU · 2025
Game Developer
Unity Game Jam
ASU · 2025
Game Developer
Unity Game Jam
ASU · 2025
Web Designer & Developer
Independent / Freelance
Present
Web Designer & Developer
Independent / Freelance
Present
Web Designer & Developer
Independent / Freelance
Present
Indie Game Developer
Personal Projects - Unreal Engine
Present
Indie Game Developer
Personal Projects - Unreal Engine
Present
Indie Game Developer
Personal Projects - Unreal Engine
Present
How it works
My Creative & Development Process
From idea to playable builds and polished websites—this is how I approach every project.
1
Learn & Plan
I start by understanding the goal—whether it’s a game concept, a website idea, or a technical challenge. I research references, sketch ideas, and plan systems before building.
Step 1
2
Design & Prototype
I design interfaces, gameplay mechanics, or layouts and quickly prototype using tools like Figma, Godot, Unity, or Framer to test ideas early.
Step 2
3
Build & Iterate
I develop core systems, write clean code, and continuously iterate based on testing, feedback, and performance improvements.
Step 3
4
Polish & Showcase
I refine visuals, fix bugs, optimize performance, and package the project for presentation—ready for demos, portfolios, or deployment.
Step 4
1
Learn & Plan
I start by understanding the goal—whether it’s a game concept, a website idea, or a technical challenge. I research references, sketch ideas, and plan systems before building.
Step 1
2
Design & Prototype
I design interfaces, gameplay mechanics, or layouts and quickly prototype using tools like Figma, Godot, Unity, or Framer to test ideas early.
Step 2
3
Build & Iterate
I develop core systems, write clean code, and continuously iterate based on testing, feedback, and performance improvements.
Step 3
4
Polish & Showcase
I refine visuals, fix bugs, optimize performance, and package the project for presentation—ready for demos, portfolios, or deployment.
Step 4
1
Learn & Plan
I start by understanding the goal—whether it’s a game concept, a website idea, or a technical challenge. I research references, sketch ideas, and plan systems before building.
Step 1
2
Design & Prototype
I design interfaces, gameplay mechanics, or layouts and quickly prototype using tools like Figma, Godot, Unity, or Framer to test ideas early.
Step 2
3
Build & Iterate
I develop core systems, write clean code, and continuously iterate based on testing, feedback, and performance improvements.
Step 3
4
Polish & Showcase
I refine visuals, fix bugs, optimize performance, and package the project for presentation—ready for demos, portfolios, or deployment.
Step 4
A calm sea never made a skilled sailor
Always learning. Always improving. Always building.
What I Do
Skills & Focus Areas
A combination of game development, web design, and technical problem-solving—built through hands-on projects and continuous learning.
Game Development (Unreal Engine & Unity)
Designing and building 2D & 3D games using Godot, Unity, and Unreal Engine. Focus on gameplay mechanics, player controls, UI systems, and level design.

Game Development (Unreal Engine & Unity)
Designing and building 2D & 3D games using Godot, Unity, and Unreal Engine. Focus on gameplay mechanics, player controls, UI systems, and level design.

Game Development (Unreal Engine & Unity)
Designing and building 2D & 3D games using Godot, Unity, and Unreal Engine. Focus on gameplay mechanics, player controls, UI systems, and level design.

Graphic Designing & Video Editing
Creating digital graphics, branding elements, and visual assets using Adobe Creative Cloud, Canva, and Blender.
Graphic Designing & Video Editing
Creating digital graphics, branding elements, and visual assets using Adobe Creative Cloud, Canva, and Blender.
Graphic Designing & Video Editing
Creating digital graphics, branding elements, and visual assets using Adobe Creative Cloud, Canva, and Blender.
Programming & Systems
Writing clean, modular code in Python, C#, and JavaScript. Building small systems, tools, and automation to solve real problems.
Programming & Systems
Writing clean, modular code in Python, C#, and JavaScript. Building small systems, tools, and automation to solve real problems.
Programming & Systems
Writing clean, modular code in Python, C#, and JavaScript. Building small systems, tools, and automation to solve real problems.
Web Design & Development
Creating modern, responsive websites using HTML, CSS, JavaScript, WordPress, and Framer. Focused on clean layouts, usability, and performance.
Web Design & Development
Creating modern, responsive websites using HTML, CSS, JavaScript, WordPress, and Framer. Focused on clean layouts, usability, and performance.
Web Design & Development
Creating modern, responsive websites using HTML, CSS, JavaScript, WordPress, and Framer. Focused on clean layouts, usability, and performance.
C#
Web Development
Game Prototyping
UI Design
Unreal Engine
C++
Unity
JavaScript
Blender
OnBase
MS Office
Premiere Pro
Adobe Creative Cloud
Why choose me
Why work with me?
Student developer who ships playable prototypes and clean web UI.
Prototype-first mindset
I turn ideas into playable builds fast (gameplay loops, UI, input, iteration).
Unreal Engine + C++ focus
Strong interest in gameplay programming, systems, and performance-minded design.
Prototype-first mindset
I turn ideas into playable builds fast (gameplay loops, UI, input, iteration).
Unreal Engine + C++ focus
Strong interest in gameplay programming, systems, and performance-minded design.
Frontend that looks polished
I build responsive, modern interfaces with HTML/CSS/JS and clean structure. (Framer depending on clients)
Team + communication
Leadership from clubs/events + campus roles—clear updates, organized delivery.
Frontend that looks polished
I build responsive, modern interfaces with HTML/CSS/JS and clean structure. (Framer depending on clients)
Team + communication
Leadership from clubs/events + campus roles—clear updates, organized delivery.
Growth-Driven Learning
I actively learn through coursework, personal projects, game jams, and playtesting—applying feedback each iteration.
Structured Development Approach
I break projects into clear systems, milestones, and playable goals to stay organized and consistent.
Growth-Driven Learning
I actively learn through coursework, personal projects, game jams, and playtesting—applying feedback each iteration.
Structured Development Approach
I break projects into clear systems, milestones, and playable goals to stay organized and consistent.
Gameplay-Focused Implementation
I prioritize core mechanics, player feedback, and performance when building gameplay systems in Unreal.
Clean & Maintainable Code
I focus on readable, modular code for both gameplay systems and frontend interfaces.
Gameplay-Focused Implementation
I prioritize core mechanics, player feedback, and performance when building gameplay systems in Unreal.
Clean & Maintainable Code
I focus on readable, modular code for both gameplay systems and frontend interfaces.
My cherished moments
Highlights
Key experiences, projects, and milestones from my journey in game development and web design.
10+
Projects Built
10+
Projects Built
10+
Projects Built
Unreal Engine
Core Focus
Unreal Engine
Core Focus
Unreal Engine
Core Focus
GPA 3.59
2023 – 2027 NAU
GPA 3.59
2023 – 2027 NAU
GPA 3.59
2023 – 2027 NAU

Unreal Engine Gameplay Projects
Unreal Engine · C++
Built multiple gameplay prototypes in Unreal Engine using C++, focusing on mechanics, player movement, and interaction systems.


Unreal Engine Gameplay Projects
Unreal Engine · C++
Built multiple gameplay prototypes in Unreal Engine using C++, focusing on mechanics, player movement, and interaction systems.


Unreal Engine Gameplay Projects
Unreal Engine · C++
Built multiple gameplay prototypes in Unreal Engine using C++, focusing on mechanics, player movement, and interaction systems.


Game Developers Conference (GDC)
Industry Exposure
Attended GDC sessions and talks to learn about gameplay design, Unreal workflows, and real-world development pipelines.


Game Developers Conference (GDC)
Industry Exposure
Attended GDC sessions and talks to learn about gameplay design, Unreal workflows, and real-world development pipelines.


Game Developers Conference (GDC)
Industry Exposure
Attended GDC sessions and talks to learn about gameplay design, Unreal workflows, and real-world development pipelines.


Gameplay Systems & Prototyping
Game Development (Unity & Godot)
Designed and tested gameplay loops, input systems, and UI elements with rapid iteration and playtesting.


Gameplay Systems & Prototyping
Game Development (Unity & Godot)
Designed and tested gameplay loops, input systems, and UI elements with rapid iteration and playtesting.


Gameplay Systems & Prototyping
Game Development (Unity & Godot)
Designed and tested gameplay loops, input systems, and UI elements with rapid iteration and playtesting.


Frontend Web Development
Web Development
Built responsive and modern websites using HTML, CSS, JavaScript, and Framer with attention to UI/UX.


Frontend Web Development
Web Development
Built responsive and modern websites using HTML, CSS, JavaScript, and Framer with attention to UI/UX.


Frontend Web Development
Web Development
Built responsive and modern websites using HTML, CSS, JavaScript, and Framer with attention to UI/UX.


Adobe Creative Cloud
Photoshop · Premiere Pro
Experience creating visual assets, thumbnails, UI graphics, and edited videos using Adobe Photoshop and Premiere Pro to support games and web projects.


Adobe Creative Cloud
Photoshop · Premiere Pro
Experience creating visual assets, thumbnails, UI graphics, and edited videos using Adobe Photoshop and Premiere Pro to support games and web projects.


Adobe Creative Cloud
Photoshop · Premiere Pro
Experience creating visual assets, thumbnails, UI graphics, and edited videos using Adobe Photoshop and Premiere Pro to support games and web projects.


Computer Science Foundation
Northern Arizona University | GPA : 3.59
Strong fundamentals in C, C++, data structures, and problem-solving through academic coursework and projects.


Computer Science Foundation
Northern Arizona University | GPA : 3.59
Strong fundamentals in C, C++, data structures, and problem-solving through academic coursework and projects.


Computer Science Foundation
Northern Arizona University | GPA : 3.59
Strong fundamentals in C, C++, data structures, and problem-solving through academic coursework and projects.

FAQ Section
Questions, Answers
for Recruiters & Collaborators

Munendra Choudhary
Computer Science Student · Game Developer
“No matter what anybody tells you, words and ideas can change the world.” - Dead Poet Society


Munendra Choudhary
Computer Science Student · Game Developer
“No matter what anybody tells you, words and ideas can change the world.” - Dead Poet Society


Munendra Choudhary
Computer Science Student · Game Developer
“No matter what anybody tells you, words and ideas can change the world.” - Dead Poet Society

What roles are you currently looking for?
I’m actively seeking game development and gameplay programming internships/fulltime jobs, particularly roles involving Unreal Engine and C++. I’m also open to frontend web development opportunities.
What kind of game development work do you enjoy most?
What engines and tools do you work with?
Are you open to team projects, internships, or collaborations?
Do you have a resume or GitHub I can review?
What makes you a good fit as a developer?
How do you use Adobe Creative Cloud and Premiere Pro?
What is your current availability?
What location am I open to work?
How can I contact you?
What roles are you currently looking for?
I’m actively seeking game development and gameplay programming internships/fulltime jobs, particularly roles involving Unreal Engine and C++. I’m also open to frontend web development opportunities.
What kind of game development work do you enjoy most?
What engines and tools do you work with?
Are you open to team projects, internships, or collaborations?
Do you have a resume or GitHub I can review?
What makes you a good fit as a developer?
How do you use Adobe Creative Cloud and Premiere Pro?
What is your current availability?
What location am I open to work?
How can I contact you?
What roles are you currently looking for?
I’m actively seeking game development and gameplay programming internships/fulltime jobs, particularly roles involving Unreal Engine and C++. I’m also open to frontend web development opportunities.
What kind of game development work do you enjoy most?
What engines and tools do you work with?
Are you open to team projects, internships, or collaborations?
Do you have a resume or GitHub I can review?
What makes you a good fit as a developer?
How do you use Adobe Creative Cloud and Premiere Pro?
What is your current availability?
What location am I open to work?
How can I contact you?
Let's Connect
What am i looking for?
Internships & Early-Career Roles
Paid · Unpaid · Part-Time · Full-Time
I’m actively looking for game development and gameplay programming opportunities, with a strong focus on Unreal Engine (C++) (Open to Unity and other engines). I’m also open to frontend web development roles and collaborative projects.
Collaboration & Learning Opportunities
Student Projects · Game Jams · Indie Teams
I enjoy working with small teams to build playable prototypes, experiment with mechanics, and learn through iteration and feedback.

Let's Connect
What am i looking for?
Internships & Early-Career Roles
Paid · Unpaid · Part-Time · Full-Time
I’m actively looking for game development and gameplay programming opportunities, with a strong focus on Unreal Engine (C++) (Open to Unity and other engines). I’m also open to frontend web development roles and collaborative projects.
Collaboration & Learning Opportunities
Student Projects · Game Jams · Indie Teams
I enjoy working with small teams to build playable prototypes, experiment with mechanics, and learn through iteration and feedback.

Let's Connect
What am i looking for?
Internships & Early-Career Roles
Paid · Unpaid · Part-Time · Full-Time
I’m actively looking for game development and gameplay programming opportunities, with a strong focus on Unreal Engine (C++) (Open to Unity and other engines). I’m also open to frontend web development roles and collaborative projects.
Collaboration & Learning Opportunities
Student Projects · Game Jams · Indie Teams
I enjoy working with small teams to build playable prototypes, experiment with mechanics, and learn through iteration and feedback.








